# "Freeslotting

freeslot
SPR_WWZA
SPR_WWZB
SPR_WWZC
SPR_WWZD
SPR_WWZE
SPR_WWZF
SPR_WWZG
SPR_WWZH
SPR_WWZI
SPR_WWZJ
SPR_WWZK
S_WWZ_THG1
S_WWZ_THG2
S_WWZ_THG3
S_WWZ_THG4
S_WWZ_THG5
S_WWZ_THG6
S_WWZ_THG7
S_WWZ_THG8
S_WWZ_THG9
S_WWZ_SIRN
S_WWZ_SFLR
MT_WWZ_THG1
MT_WWZ_THG2
MT_WWZ_THG3
MT_WWZ_THG4
MT_WWZ_THG5
MT_WWZ_THG6
MT_WWZ_THG7
MT_WWZ_THG8
MT_WWZ_THG9
MT_WWZ_SIRN
MT_WWZ_SFLR

# "Object Parameters"

Object MT_WWZ_THG1
#$Name Wacky Workbench Thing 1
#$Sprite WWZAA0
#$Category Wacky Workbench
MapThingNum = 2820
SpawnState = S_WWZ_THG1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_WWZ_THG1
SpriteName = WWZA
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_WWZ_THG2
#$Name Wacky Workbench Thing 2
#$Sprite WWZBA0
#$Category Wacky Workbench
MapThingNum = 2821
SpawnState = S_WWZ_THG2
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_WWZ_THG2
SpriteName = WWZB
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_WWZ_THG3
#$Name Wacky Workbench Thing 3
#$Sprite WWZCA0
#$Category Wacky Workbench
MapThingNum = 2822
SpawnState = S_WWZ_THG3
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_WWZ_THG3
SpriteName = WWZC
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_WWZ_THG4
#$Name Wacky Workbench Thing 4
#$Sprite WWZDA0
#$Category Wacky Workbench
MapThingNum = 2823
SpawnState = S_WWZ_THG4
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_WWZ_THG4
SpriteName = WWZD
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_WWZ_THG5
#$Name Wacky Workbench Thing 5
#$Sprite WWZEA0
#$Category Wacky Workbench
MapThingNum = 2824
SpawnState = S_WWZ_THG5
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_WWZ_THG5
SpriteName = WWZE
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_WWZ_THG6
#$Name Wacky Workbench Thing 6
#$Sprite WWZFA0
#$Category Wacky Workbench
MapThingNum = 2825
SpawnState = S_WWZ_THG6
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_WWZ_THG6
SpriteName = WWZF
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_WWZ_THG7
#$Name Wacky Workbench Thing 7
#$Sprite WWZGA0
#$Category Wacky Workbench
MapThingNum = 2826
SpawnState = S_WWZ_THG7
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_WWZ_THG7
SpriteName = WWZG
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_WWZ_THG8
#$Name Wacky Workbench Thing 8
#$Sprite WWZHA0
#$Category Wacky Workbench
MapThingNum = 2827
SpawnState = S_WWZ_THG8
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_WWZ_THG8
SpriteName = WWZH
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_WWZ_THG9
#$Name Wacky Workbench Thing 9
#$Sprite WWZIA0
#$Category Wacky Workbench
MapThingNum = 2828
SpawnState = S_WWZ_THG9
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_WWZ_THG9
SpriteName = WWZI
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_WWZ_SIRN
#$Name Wacky Workbench Lights
#$Sprite WWZJA0
#$Category Wacky Workbench
MapThingNum = 2829
SpawnState = S_WWZ_SIRN
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOGRAVITY 
RaiseState = S_NULL

State S_WWZ_SIRN
SpriteName = WWZJ
SpriteFrame = FF_ANIMATE|A
Duration = 13
Var1 = 3
Var2 = 3
Next = S_WWZ_SIRN

Object MT_WWZ_SFLR
#$Name Wacky Workbench Flower
#$Sprite WWZKA0
#$Category Wacky Workbench
MapThingNum = 2830
SpawnState = S_WWZ_SFLR
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOGRAVITY 
RaiseState = S_NULL

State S_WWZ_SFLR
SpriteName = WWZK
SpriteFrame = FF_ANIMATE|A
Duration = 41
Var1 = 1
Var2 = 20
Next = S_WWZ_SFLR
